![]() You aren't that bad at this - Reach 100k points.Survival, Tag and Mothership has/had an experience multiplier of x3 (the Survival game mode has been removed).Domination has an experience multiplier of x2.FFA, 2 Teams, 4 Teams, Maze and Sandbox has an experience multiplier of x1.It is usually half of the player's level, but below Level 12 they will go down only one level, when they are Level 15 they will get Level 12, and upwards to 30 it depends on score, then level.ĭifferent game modes have different Experience modifiers. Should the player die, they will respawn at a lower level, which fully depends on their level before they died. The tank’s Health will increase by 2 HP per level. ![]() The size of the player's tank and its ammunition size will increase by 1% per level above level 1.They vary between strict melee builds and ranged builds.įor every 15 levels, up to 45, the player may go up to the next Tier, which drastically improves the characteristics of the player's tank and its Barrels, Spawners, Trap layers, or other attributes.Ĭomparison between Level 45 tank (left) and Level 1 tank (right) There is a maximum of 33 skill points, so use them wisely, or the player will end up with an ineffective build.Įven two of the same tanks can vary widely based on how its skill points are distributed these different skill point distributions are known as Builds. The Auto Smasher, however, has all 8 stats with a maximum of 10 points. An exception to this is the Smasher branch, which can use up to 10 points, but only 4 stats. Four stats can be maxed out (or filled), with another receiving the last five points. In the skill tree, shown to the right, up to 7 total skill-points may be invested into a stat, with there being eight stats. Skill points are used to upgrade the player's Stats. For every level gained, up to Level 28, a skill point is received (after which a skill point is received at Level 30, and then every 3 levels afterward up to level 45).
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